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LuckyCheshire

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Recent Game Reviews

91 Game Reviews

Ok, cool, not too difficult. I take it the game never actually ends?

...It's Dreggarina all over again. Awesome, as always though. Do you plan to ever post the rest of the old titles from Kongregate on here?

Yes, that fixed it, thank you! I love The Imp, his attack pattern reminds me a lot of the Katash boss battles from Phoenotopia: Awakening. Very cool, atmospheric platformer with just enough difficulty :3
A few minor things: -The double jump upgrade is a chicken or turkey leg, but very soon after getting it a new enemy (goblins, I think) appear wielding drumsticks which are thrown at you as weapons, just a little counterintuitive to have a boost and a danger be so similar.
-The Lassie battle is just slightly too hard, taking the difficulty ramp of the rest of the game into consideration IMO. Either a slower dash or a longer interval between rocks falling would solve that I think. Normal bats and goblins might actually benefit from a slight speed buff.
-During The Imp boss battle, if the Imp is positioned on one of the higher platforms, I can jump from the platform beneath that one and use the parry ability to damage him through the floor. I wouldn't even mention that one, but with the extra boss damage upgrade it falls under the exploit catagory tbh.
-I'm not certain on this one, but could the fireballs spawn slightly closer to the character? I only noticed specifically having trouble hitting some of the chef bats who were up close to me.
-No pause or mute.
-Teapots are hard to hit just right with parry without getting hit myself. Some of it is I just need to get gud, but slightly smaller hitboxes, or less swinging would be helpful.
-This seems just due to time constraints, but a couple more purchaseable upgrades would round out the set well. A couple options are maybe longer range, exploding bullets, faster running speed.
-Again, it seems due to time, but I would love a crawling mechanic.
These are all pretty comparatively minor issues, I love the game so far :3 Great work! The only other things I've seen are just weird lag issues in the browser. After getting that driver, the downloaded version runs super smoothly, I have no complaints there whatsoever :D

Stopsignal responds:

YESSS I'm glad that fixed it! Another person had the same problem, so I ended up adding it to the description. Thanks for that!!!!

-Hahahah, the chicken leg thing was product of rushed development!! I had a freakout about finishing the game before November first, so I could submit it to a national contest. Alas, it was not to happen!! But some products of the rush can still be seen, hahaha. I had to draw a food sprite for the pickup and then remembered I had the flying chicken leg from the goblin!
-Yeah, i think so as well, honestly! I think the biggest problem of the fight, however, is the fight that you have to do to get to it, which makes the ordeal much more frustrating! Live and learn, for next time i know what to tone down!
-Oh yeah i honestly do that too also. Which is a bit exploity, but i ended up leaving it, because it needed so much expense from the player to reach that upgrade already, it's maybe earned? But it does not feel completely intentional, so yeah, its a problem!
-Huh, never noticed that! Gonna check it, though the hotbox is so big it should get them most of the time!
-There is a pause, with Escape! It mutes the game, but yeah, there is no "mute music" button, which is kind of lazy from my part, i could have done it. Oops, hahahaha
-Thats true! The player's hitbox is the problem, i think, because the kettles hitboxed are fine!! But yeah the swingings a bit much innit, hahhahaha
-its also a lack of imagination! thought of doing range, but feared the bullets might leave the screen in the HTML5 version, and I'd need to make the starting bullets go even less further to make the upgrade make sense o:
-Hah! That's by design though, to imitate contra-metal slug and because it doesn't make you *too* safe (you still need to get up to advance!)
Thank you Ironspider!!! It really makes me happy it worked great for you!!! You are cool <3

Recent Art Reviews

12 Art Reviews

-JoJo menace
-Weird crime scene chalk outline (not exactly graffiti, but close enough to suggest I guess)
-"secret ahead, try rolling"

I like the bolts one :)

Some of the spren, especially the ones that are described in more detail in some of the later books, would look amazing in your style.

BoMToons responds:

I think Sanderson has a very rich visual storytelling style. A lot of the passages are inspiring my artistic juices... more to come! (also, did you see my previous one with the chasmfiend?)

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Joined on 3/3/18

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