Yes, that fixed it, thank you! I love The Imp, his attack pattern reminds me a lot of the Katash boss battles from Phoenotopia: Awakening. Very cool, atmospheric platformer with just enough difficulty :3
A few minor things: -The double jump upgrade is a chicken or turkey leg, but very soon after getting it a new enemy (goblins, I think) appear wielding drumsticks which are thrown at you as weapons, just a little counterintuitive to have a boost and a danger be so similar.
-The Lassie battle is just slightly too hard, taking the difficulty ramp of the rest of the game into consideration IMO. Either a slower dash or a longer interval between rocks falling would solve that I think. Normal bats and goblins might actually benefit from a slight speed buff.
-During The Imp boss battle, if the Imp is positioned on one of the higher platforms, I can jump from the platform beneath that one and use the parry ability to damage him through the floor. I wouldn't even mention that one, but with the extra boss damage upgrade it falls under the exploit catagory tbh.
-I'm not certain on this one, but could the fireballs spawn slightly closer to the character? I only noticed specifically having trouble hitting some of the chef bats who were up close to me.
-No pause or mute.
-Teapots are hard to hit just right with parry without getting hit myself. Some of it is I just need to get gud, but slightly smaller hitboxes, or less swinging would be helpful.
-This seems just due to time constraints, but a couple more purchaseable upgrades would round out the set well. A couple options are maybe longer range, exploding bullets, faster running speed.
-Again, it seems due to time, but I would love a crawling mechanic.
These are all pretty comparatively minor issues, I love the game so far :3 Great work! The only other things I've seen are just weird lag issues in the browser. After getting that driver, the downloaded version runs super smoothly, I have no complaints there whatsoever :D