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LuckyCheshire

91 Game Reviews

24 w/ Responses

Ah- I finally managed to get those patterns memorized enough to get through. For people having trouble with the zipping pianos, the best way to get through I could figure out is:
Room 1: The piano moving up and down (and by the corner) moves the slowest and is the easiest to dodge. Move to just south of it and sidestep when it comes down until the keyboard blocking the door moves down, then dodge around it and out.
Room 2: Immediately move two steps up, then run left and down to where the bottom-leftmost piano had been. This is a safe spot. Just wait for a few seconds for the rest of the pianos to crash and make your way out (careful not to touch any of the broken pianos though, they still kill you for some reason).
Final room: Simply sprint upwards and to the left before a piano blindsides you from behind. Exit stage left :)

Also, I recommend going to the settings and switching "Always Dash" to On. Otherwise these quick movement things are almost impossible.

Very nice! My final score was around -680.
I do have some issues though:
1. Like several people have said, after a couple fights, the sacrifice room gets really bad lag.
2. What item upgrades movement speed? I may have just missed it, but in the final fight it was still one while every other stat was 4-9.
3. Since the main attack is magic based, Power seems like would make more sense than Strength for the attack stat.
4. It's really hard to tell what some of the powers do. Some, like the flame trails, are pretty obvious, but one only appears to make my projectiles less accurate and one doesn't seem to do anything...
5. Having some items be un-edible is a bit of an odd choice IMO. I mean, I understand not eating TP or a stapler, but why have some items used as upgrades *and* summoning, and others just for summoning.
6. Similar to no. 5, some of the monsters summoned have odd correlations to the items they were summoned by. Some make sense, like the whole chain from Intern Demon to CEO Demon and batteries summoning robots; Others like Bones summoning a ArachnoDemon don't seem to have any relation. This may have just been due to time constraints though.
7. I can't eat the last couple items I received from the fight immediately before I ran out of time. Now, this isn't a huge problem, I'm pretty OP by then anyway, but I still won the items and didn't get to use them.
There are a couple other very minor issues, but I think they are explained by the aforementioned lag and time constraints :/
Overall though, I really liked the concept and basic mechanics, and the art was definitely cute!

Like has been mentioned a few times, turning (especially running and turning) are too slow and usually is what gets me killed.
The aesthetics are great and each enemy looks distinct enough that I can easily tell them apart at a glance. Moreover the ranged/melee stamina doesn't seem too contrived to me although little bar or meter towards when they start reloading would be nice.

Wow. That ending... was heartwarming, and terrifying, and hilarious, and adorable, and did I mention terrifying? This episode was definitely the best written so far and incredibly long too... I am in awe...

By the way, was that line about Heritic Dregg's tale being a Chronicle something that's actually going to happen? That actually sounds pretty neat tbh!

I really like the game but just having custom keybinds would spare a lot of headaches on both sides imo...
The atmosphere is really awesome and for a game with as simple of an objective as this has I've been playing for a couple hours already. Nice!

I really like the concept and all the different ornaments are great, but the gnome is moving so fast I can barely react when he slips past the hitboxes. I think the whole game just needs to be slowed down significantly and it would be a lot more fun.

Omael responds:

Thanks for playing

Oh yeahhh... I forgot about this after Kong went kaput. Still great!

It just shows the Kilonova Studios logo for me and doesn't respond to any input. I'm using Firefox.

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