I didn't feel particularly lost, no. Once I figured out that the room were in a set grid pattern I just went through methodically and found everything pretty easily. The text boxes were a little irritating to work with, especially given the heavy focus on talking to things. My bucket seemed to have been auto-filled when I stepped in the water, instead of my having to interact with it. I couldn't talk to the skulls. Otherwise I like the concept and the graphics are all pretty clear. The lack of a clear objective in the beginning was also communicated well.