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LuckyCheshire
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    91 Game Reviews

    25 w/ Responses

    I didn't feel particularly lost, no. Once I figured out that the room were in a set grid pattern I just went through methodically and found everything pretty easily. The text boxes were a little irritating to work with, especially given the heavy focus on talking to things. My bucket seemed to have been auto-filled when I stepped in the water, instead of my having to interact with it. I couldn't talk to the skulls. Otherwise I like the concept and the graphics are all pretty clear. The lack of a clear objective in the beginning was also communicated well.

    being-brin responds:

    Thank you for the feedback :)

    Nice! My one small complaint is that when in the level select menu, on the second row (7-10) navigation still follows the direction of the first row (on the second row I press left to move to the next level, which is on the right, and right to go back a level, which is on the left). Also I can't press up/down to move between rows, which would speed things up considerably.

    TwoPigs responds:

    Thanks for playing the game! Your suggestions (row direction & moving between rows) would definitely be good additions to the level selection menu - thanks for raising them! We will jot them down in our list of "Improvements To Implement" and consider them for the next update, cheers!

    I'm kinda confused. I finally beat the game, but didn't get several of the medals in the process? I never even saw Bragi, Hugin or Munin...

    RunningZombie responds:

    There are many hidden medals, you need to explore to find them!

    I agree with the previous comments, having a battery indicator by the hp bars would be much better. Also, I would like to actually see the town hall building when I arrive, instead of just a screen skip. Still, pretty solid gameplay.

    HelperWesley responds:

    Oooh, nobody brought that up in playtesting, but I like the idea.

    That will very likely get added when I tune up the game :)

    Yow...

    Interesting mechanics. I would like to see this as a full-length rpg style. It's a little irritating I can't use medicine while not in a battle tbh, but oh well.

    It's only a little bunny...

    But yeah, with equipment and storyline and such, I would greatly enjoy replaying this. I do agree that It's a little grindy, but with full auto hunting monsters in Port Town it doesn't take too long. Nice start!

    makon28 responds:

    Thanks for the review. Glad you enjoyed it. I will update it based on the feedbacks I got here.

    Most of the games are a little easy for my tastes (esp alien hominid) but overall nice concept. Meshes well with the Picollage and such projects. I would recommend (besides general polishing) that the text boxes be stylized. As is they're a little jarring.

    larrynachos responds:

    Thank you for the review! I can definitely try to make the minigames harder.

    I'll work on making the text boxes look better, but I don't think I can do things like have username colors or stuff like that. Thanks for the feedback :D

    The ending was definitely weak. The boss was fun though. I feel like the game would benefit from having both the player's and enemies' speed ramped up. (8 coins)

    Solid, I didn't find any bugs. Nothing very original though.

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