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LuckyCheshire

91 Game Reviews

24 w/ Responses

Cool, I'd like to see this fleshed out into a full campaign style. As is, the patterns of blocks are a wee bit repetitive, but otherwise I don't have anything to complain about. Nice job!

I wouldn't mind a little more progression and backstory, but the straight arcade style gameplay is great! A little bit of variation in the background would also go a long way toward reliving the repetitiveness tbh. The graphics aren't what I would call stunning, but I can easily tell where each platform starts and ends and can tell the difference between all the fruit colors. The tutorial was a little on the sparse side (especially it doesn't even mention the bonus levels) but I picked up the details pretty fast. The controls were tight, and the little bit of slide when you land gave the game some challenge without being frustrating. Overall really nice.

Omael responds:

the bonus level was intended as a surprise :)

I got a crate stuck in the floor a few levels in.
Edit: Next level my character fell through the floor too. There's definitely a problem with sprites overlapping when I stop rewinding time.

Cute. The boss was a bit easy though.

A few people are complaining about the difficulty of level 11. I found a little exploit that may help. At the first moving wall, right when it starts chasing you, you can climb into a corner and jump over the wall when it passes you, then continue along as normal and collect the items with a bit more leisure. The moving wall will have blocked the next checkpoint, but you can travel back to the previous checkpoint and the items will still save. (You'll need to suicide after that to continue, but not having to collect the items will help tremendously.) Unfortunately the second moving wall is too high to do the same. Hope that helps!
Edit: After replaying for medals, I got the First Jump achievement fine, but the other three are not unlocking despite having 'Medal Obtained' windows pop up while playing... please fix. ;-;

Sweet. Could use a level select and volume control.

The concept and progression are solid (for as far as I got) but a few things could get tweaked. Whether I win or not is mostly determined by how close the berry bushes are to the edge of the screen. Given that there's no way to block bullets and the character only has one hp, the bullets are also going a bit too fast for my tastes. Also it's somewhat hard to tell whether the bushes have been harvested or not, maybe put more berries on the non-harvested bushes? Finally, the squirrels' movement patterns are somewhat predictable, maybe they could be "scared" by bullets traveling close to them? Despite the difficulty and rough patches I enjoyed playing though.

ivaan2808 responds:

I'm glad you enjoyed it! I'll surely take into account your comments, thanks a lot

Man, this whole series really deserves to get medals.

Could use some more fleshing out and an ending. Otherwise fun.

adriendittrick responds:

Oops, that bug slipped my radar. Ending is now fixed, you can watch it by loading your save file.

...What the heck do I do with the Easter Egg?
-After the train gets rescued, the dude who traded his 1st class ticket to you doesn't have any lines and someone re-bolted the hatch to the engine room back on (which may or may not be intentional).
-Who else tried Up-Up-Down-Down-Left-Right-Left-Right on the elevator? :-P
-Overall another wonderful addition to the series!

solarVagrant responds:

- Here's a hint: some bird people like eggs.
- Huh, I'll have to look into those issues. Thanks for the head's up!
- MAN, I should have done the Konami Code, ha!

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